![]() STANDARD FEATURES WITH CONTINUOUS IMPROVEMENTĪs for the game world itself, in it you have to get food, various resources for crafting and just try to survive. As in any similar game, you can build structures, defend against aggressors, set traps, deceive, kill, gain trust, substitute, defend and make various decisions. And this is only the smallest part of all the possibilities. How do you like the idea of electricity and defense turrets? ![]() Rust Experimental has become a very beautiful game with its own internal laws and rules that do not affect the actions of the players themselves. Each user can act as he pleases, nothing limits him. At first it seems like an excellent move for the development of the project, then it turns into a brutal and difficult confrontation between the players. In fact, only some players who do not like hardcore will be afraid of this, and those who like complexity, survivability and unpredictability will really like it all. This is especially true of the interaction of players who are the most cruel and ruthless in this virtual world.
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